Think you can design a great mobile game in two weeks? The Meta Horizon Creator Competition: Game Design is on.

Choose from three game genres, design a production-ready mobile game from the ground up, and submit a comprehensive pre-production package. 22 winners will share $250,000 in prizes, with 1st place winners earning $20,000 per genre.

Why Join?

  • $250,000 in prizes across 22 winners in three genre tracks plus special awards
  • The design thinking you put into this competition carries directly into our new creation tools when access opens up.
  • Exclusive earning opportunity for MHCP members

Get Started

  • Confirm your MHCP membership — This competition is only open to current MHCP members only (must be a registered MHCP member on or before June 1, 2026). You can enroll in the Meta Horizon Creator Program (MHCP) here
  • Choose your genre — Survival & Resource Management, Simulation & Management, or Tower Defense & Strategy
  • Attend MHCP programming sessions (mentorship, office hours, mini-challenges starting June 1) 
  • Review the submission requirements. You will be required to submit four artifacts: Game Design Document (5-7 pages), Player Journey Map (1-2 pages), Visual Concept Package (up to 10 pages), and Production Plan (1-3 pages).

Requirements

What to Submit

Design and submit a comprehensive pre-production package in one of three genres.

  1. Survival & Resource Management
    A mobile game where players must manage limited resources, survive challenges, and make strategic decisions to stay alive or progress.
  2. Simulation & Management
    A mobile game centered on building, growing, and progression loops — farming, crafting, base building, or other simulation-driven mechanics.
  3. Tower Defense & Strategy
    A mobile game where players place defenses, manage units, or execute strategy to defend against or defeat advancing threats.

 

What to Submit
  • Game Design Document (5-7 pages, PDF) The backbone of the submission. Describes your design intent and demonstrates genuine game design thinking. This should include:
    • Concept — What is your game? One paragraph.
    • Target Player — Who would enjoy this? What kind of player are you designing for?
    • Core Loop — What does the player do repeatedly? Why is it satisfying?
    • Progression, Depth & Retention — How does the game evolve over time? What systems keep a player engaged across multiple sessions? What brings them back: daily hooks, unlocks, narrative beats, social elements? How does complexity layer in?
    • What Makes It Fun — Why play twice? What's the "one more round" pull?
    • If I Had More Time — What would you add in a second version?
  • Player Journey Map (1-2 pages, PDF or image) A visual flowchart of the first 15 minutes of gameplay: session beats, decision points, difficulty curve, and emotional arc. The map should show: what the player sees first, when they make their first meaningful choice, how difficulty ramps, what the emotional rhythm feels like (tension, reward, discovery, challenge), and where the first session ends. This can be in the form of a flowchart, annotated timeline, storyboard, or any visual representation that communicates the player's experience over time.
  • Visual Concept Package (PDF, up to 10 pages) Shows creative direction and visual identity for the game. This is where creators demonstrate their artistic vision. Judged on coherence, originality, and how well the visual direction serves the gameplay. Should include some combination of:
    • Character and/or world concepts
    • Mood board and color palette
    • UI wireframes or key screen mockups
    • Environment or scene concepts
    • Any other visual material that communicates the game's look and feel
  • Production Plan (1-3 pages, PDF) The bridge from design to build. Demonstrates that the creator can plan and execute, not just ideate. Should cover:
    • Build Sequencing — What gets built first? What's the MVP and what layers on after?
    • MVP Scoping — What's the minimum version that delivers the core loop? What gets cut?
    • Technical Dependencies — What does the game need to work? What are the hard parts?
    • Testing Approach — How would you validate the core loop works before building everything?

Hackathon Sponsors

Prizes

$250,000 in prizes
Survival & Resource Management - 1st Place
$20,000 in cash
1 winner

Simulation & Management - 1st Place
$20,000 in cash
1 winner

Tower Defense & Strategy - 1st Place
$20,000 in cash
1 winner

Survival & Resource Management - 2nd Place
$12,500 in cash
1 winner

Simulation & Management - 2nd Place
$12,500 in cash
1 winner

Tower Defense & Strategy - 2nd Place
$12,500 in cash
1 winner

Survival & Resource Management - 3rd Place
$10,000 in cash
1 winner

Simulation & Management - 3rd Place
$10,000 in cash
1 winner

Tower Defense & Strategy - 3rd Place
$10,000 in cash
1 winner

Survival & Resource Management - Honorable Mention
$7,500 in cash
2 winners

Simulation & Management - Honorable Mention
$7,500 in cash
2 winners

Tower Defense & Strategy - Honorable Mention
$7,500 in cash
2 winners

Best Visual Direction - 1st Place
$15,000 in cash
1 winner

Best Visual Direction - 2nd Place
$12,500 in cash
1 winner

Best Visual Direction - 3rd Place
$10,000 in cash
1 winner

Most Innovative Design
$10,000 in cash
4 winners

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Michelle

Michelle

Judging Criteria

  • 25% | Design Innovation
    Is the concept genuinely interesting? Does it push genre boundaries beyond a vanilla implementation?
  • 20% | Coherence & Feasibility
    Do all four artifacts tell a consistent, buildable story? Could this actually become a game?
  • 20% | Depth of Design Thinking
    Is the player journey well-reasoned? Are progression systems thought through? Multiple cycles of engagement?
  • 15% | Production Readiness
    How actionable is the Production Plan? Could someone take this and start building?
  • 20% | Visual & Creative Direction
    Is the art direction compelling and coherent? Does the visual identity serve the gameplay?

Questions? Email the hackathon manager

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